if (x > fade_area_topleft[0] && x < fade_area_bottomright[0] &&
y > fade_area_topleft[1] && y < fade_area_bottomright[1])
{
- float fade_top_start = fade_area_topleft[1] + fade_offset_top;
- float fade_left_start = fade_area_topleft[0] + fade_offset_left;
- float fade_bottom_start = fade_area_bottomright[1] - fade_offset_bottom;
- float fade_right_start = fade_area_bottomright[0] - fade_offset_right;
- bool fade_top = y < fade_top_start && fade_edges_top;
- bool fade_bottom = y > fade_bottom_start && fade_edges_bottom;
- bool fade_left = x < fade_left_start && fade_edges_left;
- bool fade_right = x > fade_right_start && fade_edges_right;
+ float after_left = x - fade_area_topleft[0];
+ float before_right = fade_area_bottomright[0] - x;
+ float after_top = y - fade_area_topleft[1];
+ float before_bottom = fade_area_bottomright[1] - y;
- if (fade_top) {
- ratio *= (fade_area_topleft[1] - y) / (fade_area_topleft[1] - fade_top_start);
+ if (after_top < fade_offset_top && fade_edges_top) {
+ ratio *= after_top / fade_offset_top;
}
- if (fade_bottom) {
- ratio *= (fade_area_bottomright[1] - y) / (fade_area_bottomright[1] - fade_bottom_start);
+ if (before_bottom < fade_offset_bottom && fade_edges_bottom) {
+ ratio *= before_bottom / fade_offset_bottom;
}
- if (fade_left) {
- ratio *= (fade_area_topleft[0] - x) / (fade_area_topleft[0] - fade_left_start);
+ if (after_left < fade_offset_left && fade_edges_left) {
+ ratio *= after_left / fade_offset_left;
}
- if (fade_right) {
- ratio *= (fade_area_bottomright[0] - x) / (fade_area_bottomright[0] - fade_right_start);
+ if (before_right < fade_offset_right && fade_edges_right) {
+ ratio *= before_right / fade_offset_right;
}
} else if (extend_fade_area) {
if (x <= fade_area_topleft[0] && fade_edges_left ||